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>If you can find a real benchmark that means something, I'd like to try it. > > > Just run the latest beta version of Azureus (2.2.0.3-B53) and download a popular release of Linux and let it tell you how many times a socket is 'spinning.' Each error Azureus generates (as per the developer) is the result of 10000 packet losses!!! That is unacceptable! These disconnects are disrupting the very backbone of a successfull P2P download. We will not turn this into a P2P is the devil discussion, but it is a legitimate network protocol that a lot of people use. I know that my words piss off some people, and for that I am sorry, but listen, I changed to a Fedora Linux kernel and all of my Azureus errors went away.. There is a fundamental error("feature") in M0N0Wall/FreeBSD that is mucking up these high thread/packet programs and that should not be -- at least for me.. if this is acceptable behavior for you because you believe that P2P is evil, then so be it.. I just had to find a solution that allowed me to get my anime ;) without being banned by everybody because my local network was loosing too many packets. >But I think there is a bug in IPFilter that it doesn't work >exceptionally well with P2P because it tends to close connections >(remove from state table) before they're completed sometimes. P2P >seems to be the only thing that actually has problems with this, and >it typically doesn't seem to cause any problems. > >-Chris > > > |