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 From:  sai <sonicsai at gmail dot com>
 To:  Paul Rae <PRae at aminocom dot com>
 Cc:  George Monroy <george dot monroy at monroyits dot com>, Justin Reid <justinreid at gmail dot com>, m0n0wall at lists dot m0n0 dot ch
 Subject:  Re: Traffic Shaping
 Date:  Thu, 4 Aug 2005 11:35:24 +0500
easiest way to give your Xbox more bandwidth/priority is to use its ip
address as the basis for shaping.

set up separate pipes for it, or give it high priority queues.

It is possible that different games will use different servers/ports
to communicate.

sai

On 8/4/05, Paul Rae <PRae at aminocom dot com> wrote:
> you are trying to capture using a hub and not a switch?
> 
> 	-----Original Message----- 
> 	From: George Monroy [mailto:george dot monroy at monroyits dot com] 
> 	Sent: Wed 03/08/2005 20:22 
> 	To: 'Justin Reid'; m0n0wall at lists dot m0n0 dot ch 
> 	Cc: 
> 	Subject: RE: [m0n0wall] Traffic Shaping
> 	
> 	
> 	I was trying to capture packets related to the Xbox for information but
> none
> 	were captured.  This is odd to me. I was using ethereal.  I can see that
> 	there is some activity in the log for the m0n0wall firewall but that is
> all
> 	I can see.
> 	
> 	George Monroy
> 	Monroy Information Technology Services
> 	www.monroyits.com
> 	281-799-3633
> 	.
> 
>