Nope - uPNP is utter utter crap.
You have in m0n0wall a complete routing solution. The answer to protect
your game box is to put it in a DMZ, and to totally disallow all access
to/from your DMZ through to/from your LAN port/s
If you have more than one routable IP you are set. However if you're
IP-challanged like us in New Zealand then you'll have to be a little
From: Tom Valdes [mailto:Tom dot Valdes at soa dot com]
Sent: Saturday, 3 September 2005 2:45 a.m.
To: m0n0wall at lists dot m0n0 dot ch
Subject: [m0n0wall] uPNP in future versions? or how can I do this?
Are there any plans to include uPNP in a future version?
I am pretty sure I know the risks, but this is what I'm trying to do, so
what is the right way to do it?
I have a game system that needs ports forwarded to it, but each game needs
I could put it in a DMZ, but I have a cable modem with one dynamic IP
address, so I can't simply forward all ports for one address to the machine
in the DMZ.
From what I understand, I need uPNP. Is there another way to do this?