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Nope - uPNP is utter utter crap. You have in m0n0wall a complete routing solution. The answer to protect your game box is to put it in a DMZ, and to totally disallow all access to/from your DMZ through to/from your LAN port/s If you have more than one routable IP you are set. However if you're IP-challanged like us in New Zealand then you'll have to be a little sneakier. -----Original Message----- From: Tom Valdes [mailto:Tom dot Valdes at soa dot com] Sent: Saturday, 3 September 2005 2:45 a.m. To: m0n0wall at lists dot m0n0 dot ch Subject: [m0n0wall] uPNP in future versions? or how can I do this? Are there any plans to include uPNP in a future version? I am pretty sure I know the risks, but this is what I'm trying to do, so what is the right way to do it? I have a game system that needs ports forwarded to it, but each game needs different ports. I could put it in a DMZ, but I have a cable modem with one dynamic IP address, so I can't simply forward all ports for one address to the machine in the DMZ. From what I understand, I need uPNP. Is there another way to do this? Thanks, tom |