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I was just checking the "Firewall states" page and noticed that someone on my network was playing an on-line game (UT2K4). I also noticed that, just like most fast paced on-line games to my knowledge, it uses the UDP protocol to transfer data. Now I could just put the game servers' address in a high priority queue, but then I'd have to do that for every game server that is played on. I simpler approach would be to prioritize ANY UDP traffic. Could this have any downsides? |