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 From:  =?ISO-8859-1?Q?Mathias_Bur=E9n?= <mathias dot buren at gmail dot com>
 To:  Rob <lightweight at home dot nl>
 Cc:  m0n0wall at lists dot m0n0 dot ch
 Subject:  Re: [m0n0wall] Traffic shaper: an idea to optimize gaming experience
 Date:  Sun, 27 Nov 2005 13:50:18 +0100
I'd like to get an answer to that to! :-)

Regards, Mathias

2005/11/27, Rob <lightweight at home dot nl>:
> I was just checking the "Firewall states" page and noticed that someone on
> my network was playing an on-line game (UT2K4). I also noticed that, just
> like most fast paced on-line games to my knowledge, it uses the UDP protocol
> to transfer data. Now I could just put the game servers' address in a high
> priority queue, but then I'd have to do that for every game server that is
> played on. I simpler approach would be to prioritize ANY UDP traffic. Could
> this have any downsides?
>
>
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