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 From:  Brett Krueger <sigterm at rootednetworks dot com>
 To:  Eric Gregory <eric at gatewayconnections dot com>
 Cc:  m0n0wall at lists dot m0n0 dot ch
 Subject:  Re: [m0n0wall] Counter strike trouble.
 Date:  Thu, 22 Dec 2005 06:51:10 -1000
I'm pretty sure that those udp blocks are nothing to be worried about,
extra info steam is trying to get possibly?  I have the same here , with
Lan --> * and nothing allowing incoming , everything works fine.
possibly a bad route to the master server for steam? By default since
1.* its worked for me with 0 rules applied.

- Brett Krueger
[ sigterm at rootednetworks dot com ]
[ http://www.rootednetworks.com ]

Eric Gregory wrote:
> I am trying to run counter strike (Client, not server) on a PC on my
> lan, I have firewall rules setup to allow from Lan to any.  When I try
> to use the Steam client to find servers I get a message that the master
> server could not be reached.  When checking the firewall logs I see UDP
> packets from various hosts on the internet destined for the host running
> the steam software and Counter Strike being blocked.  If I uncheck the
> show packets blocked by the default block rule in the lot settings the
> packets no longer show.  I assume based on this that the default rule is
> blocking these packets.  I have tried creating rules to allow all UDP (I
> would never leave it that way but wanted to see if it would work) as
> well as allowing ANY traffic to the host in question and nothing seems
> to work.  Anyone know what rules I need to add to fix this problem? 
> Running Mono 1.2 on this system.
> Thanks
> Eric
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