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I'm pretty sure that those udp blocks are nothing to be worried about, extra info steam is trying to get possibly? I have the same here , with Lan --> * and nothing allowing incoming , everything works fine. possibly a bad route to the master server for steam? By default since 1.* its worked for me with 0 rules applied. - Brett Krueger [ sigterm at rootednetworks dot com ] [ http://www.rootednetworks.com ] Eric Gregory wrote: > I am trying to run counter strike (Client, not server) on a PC on my > lan, I have firewall rules setup to allow from Lan to any. When I try > to use the Steam client to find servers I get a message that the master > server could not be reached. When checking the firewall logs I see UDP > packets from various hosts on the internet destined for the host running > the steam software and Counter Strike being blocked. If I uncheck the > show packets blocked by the default block rule in the lot settings the > packets no longer show. I assume based on this that the default rule is > blocking these packets. I have tried creating rules to allow all UDP (I > would never leave it that way but wanted to see if it would work) as > well as allowing ANY traffic to the host in question and nothing seems > to work. Anyone know what rules I need to add to fix this problem? > Running Mono 1.2 on this system. > > Thanks > Eric > > --------------------------------------------------------------------- > To unsubscribe, e-mail: m0n0wall dash unsubscribe at lists dot m0n0 dot ch > For additional commands, e-mail: m0n0wall dash help at lists dot m0n0 dot ch > > |