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On 11/7/06, Kenny Nguyen <kenny at lienket dot com> wrote: > > I have a few questions with regards to m0n0wall (version 1.22) > > > 1. What is the maximum connections per second m0n0wall can handle? > As many as your hardware can handle. I've seen numbers that FreeBSD can route in excess of a million pps, but that was a very specific test scenario and didn't include firewalling. On a big (3+ GHz) box, you can probably push 300,000 pps (note that this is simply an educated guess - if you have a SmartBits or some other serious network testing equipment, I'd like to see what you can get through it). It's as fast and scalable as any general purpose OS, and better than most. If you need more than a few hundred thousand pps, you really need to be looking at something ASIC-based (Cisco, Juniper). > 2. What is the maximum simultaneous/persistent connections at a given time? > 30,000 is the state table size. > 3. To change the values in question 1 and 2, which file can I edit? > For #1, that's hardware dependent. For #2, you have to recompile the kernel to increase the state table size. See the developer documentation for info. > 4. I have a system with only 2 ethernet cards, is it possible to one for > the WAN and the other for Opt so I can Opt as a bridge. Since our servers > are the colocation with a few public IP's. > Not really, you'll need a third NIC, though you could probably setup a nonexistant VLAN as your LAN interface. > Did anyone do any benchmarks on these? > You should be able to push a gig through a 3 GHz machine, but I've never tested anything that fast. You'll almost certainly exhaust the default state table before you get up to gig speeds. > I have a dual 3.0ghz system with 2 gigs of memory. > m0n0wall doesn't have SMP in the kernel, so you'll only be using one proc. On FreeBSD 4.x, networking doesn't scale with SMP anyway, so the difference would be negligable if it was in the kernel. That won't be an issue anymore with future versions, as the massive changes in FreeBSD 5.x included scaling the network stack across mutiple CPU's and 6.x improved greatly upon that. -Chris |