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NTPradping is wrong tool to test it. In NTPradping there is an option where you can select time out manually, so if you set 1ms then you would get Server Not Reachable for all your server except local once :-P The true test would be, to use php sockets to pint it. http://us2.php.net/manual/en/ref.sockets.php If you give me the IP of test radius server then I can try to do PHP Radius ping tool. Sorry I can not play around with my operational servers, ... it would be to expansive to screw something up -----Original Message----- From: YvesDM [mailto:ydmlog at gmail dot com] Sent: Saturday, June 30, 2007 11:40 AM To: Monowall Support List Subject: Re: [m0n0wall] Fallover time between radius1 and radius2 Hi Alex, Tnx for the fast reply. 10 sec timeout between packets is a long time, don't you think? Or do you mean something else? When I test with NTPradping to a non-existing ip in my lan it takes about 10 sec to complete 3 attempts, and printing 'Could not receive a response from server' so after that it should switch to the next server if it was able to do this. I hope someone can point me in the right direction to change this. I can't live with 30 sec, 15 would be more acceptable :-) Kind regards, Yves On 6/30/07, Alex M <radiussupport at lrcommunications dot net> wrote: > > I dono abou the code (well don't remember) but usually you send 3 packets > and if server dosnt reply then go to the next server. If server time out > is > 10 sec so here you will have 30 sec delay to switch to another server. + > besides all that sockets is kinda slow when it does not see the server. In > my VB app with sockets I can end up waiting for 1 min to find out that the > server is down. Its probably good idea to chek with php manual to see > wthat > is the delay id server does not exist > > -----Original Message----- > From: YvesDM [mailto:ydmlog at gmail dot com] > Sent: Saturday, June 30, 2007 10:20 AM > To: Monowall Support List > Subject: [m0n0wall] Fallover time between radius1 and radius2 > > Hi, > > I've setup a second radius server and during my testing with m0n0wall I > noticed a very long fallover time between radius1 and radius2. > When I simulate a down radius1 it takes exactly 32 seconds to perform a > login through radius2. > That's quite a long time when you're waiting for it !!! Anyone else > experiencing this? > Is there a way to make this fallover time shorter? > I've been digging a bit into the MW code, but I couldn't really find a > setting reffering to this. > > btw I'm using MW 1.23 > > Many tnx > Yves > > |