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Well I didn't see any delay timers in the script itself so then it should be PHP itself. If you remind me about this like on Wed, and or Sat, then I can setup another RADIUS and see what time monuments will I get if I try to establish socket connection with radius and with non existing server. -----Original Message----- From: YvesDM [mailto:ydmlog at gmail dot com] Sent: Sunday, July 01, 2007 2:39 PM To: Alex M Cc: Monowall Support List Subject: Re: [m0n0wall] Fallover time between radius1 and radius2 The test radius was in my lan, so not open for the internet. Just like you I can't use production servers for playing around :-) Anyway, the problem is not the radius or backup radius but the m0n0walls falling over to slow when they can't reach radius1. On 7/1/07, Alex M <radiussupport at lrcommunications dot net> wrote: > > NTPradping is wrong tool to test it. In NTPradping there is an option > where > you can select time out manually, so if you set 1ms then you would get > Server Not Reachable for all your server except local once :-P > > The true test would be, to use php sockets to pint it. > http://us2.php.net/manual/en/ref.sockets.php > > If you give me the IP of test radius server then I can try to do PHP > Radius > ping tool. Sorry I can not play around with my operational servers, ... it > would be to expansive to screw something up > > > > > -----Original Message----- > From: YvesDM [mailto:ydmlog at gmail dot com] > Sent: Saturday, June 30, 2007 11:40 AM > To: Monowall Support List > Subject: Re: [m0n0wall] Fallover time between radius1 and radius2 > > Hi Alex, > > Tnx for the fast reply. > 10 sec timeout between packets is a long time, don't you think? > Or do you mean something else? When I test with NTPradping to > a non-existing ip in my lan it takes about 10 sec to complete 3 attempts, > and printing 'Could not receive a response from server' > so after that it should switch to the next server if it was able to do > this. > > I hope someone can point me in the right direction to change this. > I can't live with 30 sec, 15 would be more acceptable :-) > > Kind regards, > Yves > > > On 6/30/07, Alex M <radiussupport at lrcommunications dot net> wrote: > > > > I dono abou the code (well don't remember) but usually you send 3 > packets > > and if server dosnt reply then go to the next server. If server time > out > > is > > 10 sec so here you will have 30 sec delay to switch to another server. + > > besides all that sockets is kinda slow when it does not see the server. > In > > my VB app with sockets I can end up waiting for 1 min to find out that > the > > server is down. Its probably good idea to chek with php manual to see > > wthat > > is the delay id server does not exist > > > > -----Original Message----- > > From: YvesDM [mailto:ydmlog at gmail dot com] > > Sent: Saturday, June 30, 2007 10:20 AM > > To: Monowall Support List > > Subject: [m0n0wall] Fallover time between radius1 and radius2 > > > > Hi, > > > > I've setup a second radius server and during my testing with m0n0wall I > > noticed a very long fallover time between radius1 and radius2. > > When I simulate a down radius1 it takes exactly 32 seconds to perform a > > login through radius2. > > That's quite a long time when you're waiting for it !!! Anyone else > > experiencing this? > > Is there a way to make this fallover time shorter? > > I've been digging a bit into the MW code, but I couldn't really find a > > setting reffering to this. > > > > btw I'm using MW 1.23 > > > > Many tnx > > Yves > > > > > > |