At 20:41 4/25/2008, you wrote:
>Hi,
>Has anyone had any issues connecting a Nintendo Wii from behind a
>m0n0wall system? I have a fairly straight forward setup. I have a
>m0n0wall with a static IP, and on the LAN side basic DHCP with NAT.
>Any workstation on the LAN connects to the internet just fine. No
>port blocking or anything like that for Internet access. I've read
>the Nintendo wii site about which ports outbound need to work, but
>nothing is blocked outbound. Basically, the wii system connects,
>gets an IP address, and then tries to connect with the Nintendo
>service, but it also gets a firewall error. If I take the same Wii
>system and use it's wireless to connect to a neighbors unsecured
>hotspot, it is able to connect to the service just fine. The
>neighbor is using a linksys router (open of course with a SSID of
>"linksys"), so I know the wii can do it's thing from behind one
>firewall (over wireless), but it won't do the same from behind a
>m0n0wall firewall.
>
>I've tried turning on "fragmented packets" on the LAN side just to
>see if it would make a difference, but no change. I've tried the
>"disable port mapping" feature of m0n0wall to see if that would make
>a difference, but no change.
>
>Hopefully someone has encountered this before and can share some insight.
>
>Thanks all!
>Michael
A possible (insicure) approach may be to assign a static IP to the
wii and grant in the firewall rules any packets to it |