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 From:  "Wilson, Ron P" <ronald dot wilson at tycoelectronics dot com>
 To:  "m0n0wall" <m0n0wall at lists dot m0n0 dot ch>
 Subject:  RE: [m0n0wall] Nintendo Wii and M0n0wall
 Date:  Fri, 25 Apr 2008 15:11:49 -0400
I had problems with mine, but it had nothing to do with the monowall.  I
have a linksys wireless router on a switch inside my network and the wii
refused to connect wirelessly until I enabled ssid broadcast.  (I also
had to disable mac id blocking until the linksys recognized the mac id
and I could add the wii's mac id to the filter list.)  once I got the
wii onto the wireless, I was able to go back and turn off ssid broadcast
(and mac filtering) and everything was honky dorey.


Ron Wilson, S/W Systems Engineer III, Tyco Electronics, 434.455.6453

-----Original Message-----
From: Michael Brown [mailto:knightmb at knightmb dot dyndns dot org] 
Sent: Friday, April 25, 2008 2:42 PM
To: m0n0wall
Subject: [m0n0wall] Nintendo Wii and M0n0wall

Has anyone had any issues connecting a Nintendo Wii from behind a 
m0n0wall system? I have a fairly straight forward setup. I have a 
m0n0wall with a static IP, and on the LAN side basic DHCP with NAT. Any 
workstation on the LAN connects to the internet just fine. No port 
blocking or anything like that for Internet access. I've read the 
Nintendo wii site about which ports outbound need to work, but nothing 
is blocked outbound. Basically, the wii system connects, gets an IP 
address, and then tries to connect with the Nintendo service, but it 
also gets a firewall error. If I take the same Wii system and use it's 
wireless to connect to a neighbors unsecured hotspot, it is able to 
connect to the service just fine. The neighbor is using a linksys router

(open of course with a SSID of "linksys"), so I know the wii can do it's

thing from behind one firewall (over wireless), but it won't do the same

from behind a m0n0wall firewall.

I've tried turning on "fragmented packets" on the LAN side just to see 
if it would make a difference, but no change. I've tried the "disable 
port mapping" feature of m0n0wall to see if that would make a 
difference, but no change.

Hopefully someone has encountered this before and can share some

Thanks all!

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