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I'm back at home in a few days but will do some testing for you. I have 1.3B15 installed at home and have hosted rooms in the past without issues - and I'm pretty sure I have done it since upgrading to 1.3B15. I also have a number of ipsec tunnels in place and this never caused an issue. On 15/12/2008 11:32, "Christopher M. Iarocci" <iarocci at eastendsc dot com> wrote: > Tim, > > I appreciate your effort, and the info I got from it. My config is > considerably more complex than a default one and I make extensive use of > IPSEC VPNs. Nintendo does have inbound port requirements, I sniffed the > line to determine so. If you looked at your state table during the game > you would see a single UDP connection directly from the person you are > playing against. I'm wondering if randomization is turned off due to > you using a 1.2 config. I'm waiting for an answer on how to do so > myself. My router is a 1.3B15 installed and configured from scratch. > > I've also tried a PFSense box with a totally default config I had lying > around and it to has the same exact issue. I can only host if I put a > 1:1 mapping in place. Wish I still had it because the instructions on > how to disable port randomization are clear, but I just recently gave it > away to a friend. Hopefully someone will answer my question on how to > do it on m0n0wall. > > Chris > > Tim Kingman wrote: >> Today, I successfully "hosted" a Mario Kart race with 1.3b15. I used >> my existing 1.2 config, which has static DHCP defined for all devices >> (including the Wii), and two NAT rules for two computers, but no other >> settings specific to the Wii. I have no other NAT or 1:1 mappings >> defined. I don't see anything in the log for the default deny rule, so >> I can't confirm or deny the use of any unusual high-numbered ports. >> >> I'm not sure what more I can offer here, but it looks like 1.3b15 >> isn't itself incompatible with Mario Kart.. I had originally intended >> to try a clean default config, but I had a 1.2 config handy and it >> worked with no trouble. I can try again with a clean 1.3 config if you >> think that would give us any more information. >> >> I was and still am under the assumption that Nintendo WFC doesn't have >> any inbound-port requirements, and that the "Create a room" option is >> more like creating an AIM chat room (everything happens server-side) >> than hosting a game of Quake (many peers connecting to another peer). >> While FPS players may be able to handle port forwarding, Nintendo is >> marketing to families and non-"hardcore gamers", and none of their >> games make any mention of requiring special settings on home networks. >> >> -tim >> >> On Dec 12, 2008, at 6:50 AM, Christopher M. Iarocci wrote: >> >>> Tim, >>> >>> I am able to do everything you described. It is when someone tries >>> to connect to my room that it fails. They cannot. I can also play >>> on Nintendo WFC and create rooms at will. The failure is when >>> someone tries to connect to that room. Interestingly enough, if the >>> someone connecting is behind a Linksys, they CAN connect, but if >>> they're behind another m0n0wall, or behind a Cisco (only ones I've >>> confirmed so far), they can not connect. If I put in the Linksys, >>> anyone can connect to me no matter what router they are behind. All >>> of this goes away if I put in a 1:1 mapping to the Wii. >>> >>> Chris >>> >>> Tim Kingman wrote: >>>> Sorry for not getting to this last week when I promised. I'm now >>>> running >>>> 1.3b15 with the same config as my 1.2 box. I can connect to Nintendo >>>> WFC, >>>> and I can "Create a Room" without problems, but none of my friends are >>>> online right now to actually try a race. Since my config upgraded >>>> with no >>>> problem, I think I'll keep running 1.3b for a few days and try to catch >>>> somebody tomorrow night. I was able to join a worldwide Vs. race and >>>> play it >>>> successfully. (Well, I didn't win, but the network was successful.) >>>> >>>> -tim >>>> >>>> On Wed, Dec 3, 2008 at 8:51 PM, Tim Kingman <tim dot kingman at gmail dot com> >>>> wrote: >>>> >>>> >>>>> What games are you playing? I'm running 1.235 and have never set up >>>>> any >>>>> forwarding to my Wii, and I don't have any problems "hosting" in >>>>> Mario Kart >>>>> or Guitar Hero. I had assumed that the Wii connected to Nintendo's WFC >>>>> servers and all the communication happened there, rather than the >>>>> PC games >>>>> style of having other players actually connecting to your PC. When >>>>> I have >>>>> had problems, I would get disconnected after a minute or two of a >>>>> kart race, >>>>> but we would see similar issues regardless of who first opened the >>>>> room. >>>>> >>>>> I guess I don't really have any useful suggestions or information >>>>> here. I'm >>>>> sure there are other Wii owners on multiple firmware versions to >>>>> chime in. I >>>>> have some spare hardware here and may try installing 1.3 over the >>>>> weekend to >>>>> see if I get different results than 1.2. >>>>> >>>>> -Tim >>>>> >>>>> >>>>> On Dec 3, 2008, at 7:02 PM, Christopher M. Iarocci wrote: >>>>> >>>>> I have a WII behind my m0n0wall at home. I'm running 1.3B15. I am >>>>> unable >>>>> >>>>>> to host a room on the WII. I can connect to a hosted room without >>>>>> issue. I >>>>>> found the ports used to host a game and port forwarded them to my >>>>>> WII. >>>>>> However, even though they are not being blocked (checked the >>>>>> logs), the >>>>>> connection still does not happen. So, I dropped a Linksys in >>>>>> place, bam, >>>>>> hosting works fine. So I did a bit more experimenting with the >>>>>> m0n0wall >>>>>> (borrowed a friend's WII and connected them both). If I do a 1:1 NAT >>>>>> mapping to the WII from my outside IP and open the firewall ports, >>>>>> everything works fine. If I simply port forward the ports and >>>>>> open the >>>>>> firewall, it will not work. So my question here is, what is the >>>>>> major >>>>>> difference between port forwarding and 1:1, and is there a way to >>>>>> get around >>>>>> this problem? I would love to leave the 1:1 in place, but >>>>>> unfortunately I >>>>>> only have a single IP and other services that run behind it that >>>>>> get broken >>>>>> when the 1:1 is in place. Thanks for any help you can offer. >>>>>> >>>>>> Chris >>>>>> >>>>>> >>>> >>>> >>> >>> >> >> >> --------------------------------------------------------------------- >> To unsubscribe, e-mail: m0n0wall dash unsubscribe at lists dot m0n0 dot ch >> For additional commands, e-mail: m0n0wall dash help at lists dot m0n0 dot ch >> > > > > --------------------------------------------------------------------- > To unsubscribe, e-mail: m0n0wall dash unsubscribe at lists dot m0n0 dot ch > For additional commands, e-mail: m0n0wall dash help at lists dot m0n0 dot ch > |