While using QTracker to browse a list of available game servers, many
servers that are known to be 'up' do not display, however they are
When I investigate the m0n0 logs it appears that their packets are being
dropped because of fragmentation:
10:30:21.999866 rl0 @0:17 b [GameServerIP] -> [MyLANIP] PR udp len 20 (595)
frag 575@1480 IN
As a test I tried adding a rule to allow everything from this server
through, fragmented or not:
TCP/UDP [GameServerIP] * LAN net * TestRule
and "allow fragmented packets" for this rule IS ticked.
But still no joy.
Any ideas why?
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