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Problem: While using QTracker to browse a list of available game servers, many servers that are known to be 'up' do not display, however they are ping/tracert-able. When I investigate the m0n0 logs it appears that their packets are being dropped because of fragmentation: 10:30:21.999866 rl0 @0:17 b [GameServerIP] -> [MyLANIP] PR udp len 20 (595) frag 575@1480 IN As a test I tried adding a rule to allow everything from this server through, fragmented or not: WAN interface TCP/UDP [GameServerIP] * LAN net * TestRule and "allow fragmented packets" for this rule IS ticked. But still no joy. Any ideas why? _________________________________________________________________ Love Movies? You'll love HomeScreen. Rental DVDs - no late fees! Go to: http://www.ninemsn.homescreen.com.au/account/freetrial/?.promo=9msn_hotmail_ tagline |